|15:33 - Accountability|
I logged into a game I play (Ark: Survival Evolved) yesterday. For the first time in my life, I found myself killed prior to even spawning. Needless to say, it caused a whole slew of problems and frustrations that lasted for the rest of the day. I am all about accountability, and this game did not allow me to really be accountable for my actions, yet I suffered for it.
In my relationships, when my partner would abandon all hopes of accountability, I found myself in a similar situation. I would get frustrated and want to ragequit. I am by no means a perfect person. It doesn't mean I have given up hope of taking responsibility for what I can account myself for.
So I now pretty much here that I am being held accountable for things. It would be one thing if I was told, "Madd, you're right, this is bullshit because there is not a lot you can do about it." When you tell me, "Madd, you have control of 50% of this situation," it tells me an entirely different story. Also, I want you to tell me, straight up, how specific things I am in control of, including but not limited to things that happen before a person even ever works for a company, since last I checked, I am not a recruiter. I want a finish with; a system is design that is CREATED to weed out things rather quickly (within 3 days). Then it is noted, I am held accountable for things being weeded out. How does this logic work? You create a mouse trap that kills mice. You give me this device to use. You later tell me, any mice killed within 30 days is my accountability. Yeah, exactly.
Make me a recruiter, give me 100% control of all content, and let me run past the basic fundamentals of the company. Then I agree with the logic. Otherwise, I just do not see it.
Here it is, your moment of garrote...
Current Mood: frustrated